Hey, I’m Reine Rosenberg. I’m a Swedish artist living in Uppsala, near the capital of Stockholm. I’ve been working in the game industry for almost ten years (yikes!) and been freelancing professionally as an illustrator for about the same period (wow!).
I’ve been working on games such as Chronicles of Riddick: AODA, Syndicate, Payday 2, Brothers: A Tale Of Two Sons and Mad Max. I’m currently working at King as a Game Artist and have been involved in Blossom Blast Saga, a few browser games and a short stint over at the Candy Crush Saga team.
I’ve been doing alot of artwork (hundreds and hundreds!) over the years for the Swedish award-winning RPG Mutant: Year Zero and its supplements and some comic book work, most recently Dylan Dog, Sons of Anarchy and Modesty Blaise – Agent X9.
I grew up around the deep forests of Dalarna, so I’ve come to love being out in the woods and have nature around me. There’s something mystical about the nature scenery of Dalarna and it’s the birthing place of many interesting and spooky folk tales and myths. This environment has been very influential for me as a kid and sparked my interest for activities and stuff that would eventually lead me to storytelling and art.